Built by two Jon variant directors, who now have no known description or where they came from. Both of the directors were suspected of being human, close business partners and the first variants in existence to grow self aware of the Jon Scholz paradox. Despite the two having completely different goals in mind from one another, they would form the Jon Alliance for other variants much like themselves. Those who were lost in the megaverse with no real place or time to call home. It is believed it was formed approximately one-hundred years prior to Tales of Azoria Book no. 1.
The Jon Alliance serves as a safe haven for Jon variants across the megaverse. Jon variants are based on the real life version of Kevyn Schwendler, A.K.A the author. Jon variants come in all sizes, shapes, ages, and species. Shortly after the directors disappeared, the governor Grock went into power to replace them. Continuing their work by shaping the Jon Alliance as a military organization rather than a simple safe haven. However, the Jon Alliance would not be involved in any external conflicts until the story “Jon Alliance.”
What sets the Jon Alliance organization apart from others like itself is that there are more Jon variants per universe than an average variant (consisting of one per universe). The Jon Alliance in terms of power scaling to others is on high. Which is roughly about the sixth known most powerful militia in the megaverse. They contain a variety of highly powerful weapons, each capable of devastating results. Armor is able to keep the user heavily safe and comfortable and may contain various special abilities for the wearer to use in certain cases.
The Jon Alliance has no motive or goals. Instead, it primarily focuses on the safety of Jon variants and their universes to an extent. The Jon Alliance rarely gets involved in external conflicts unless those conflicts coincide with the Jon Alliance’s goals. The Jon Alliance exists upon twenty-seven fully sized cities within cubical containers filled with extremely powerful air conditioners and bright lights. There is no internal clock system within the facility. The dimension in which the Jon Alliance sits is unknown. Other than the fact that it is able to view universes instead of stars in the distance. As well as ash or black sand making up the ground. There is no close lighting like a star to bring forth heat, which requires the organization to do so itself.
The Jon Alliance supposedly contains forty million variants per city, putting the entire organization of holding one billion variants in total. The organization can replenish numbers easily due to the Jon Scholz paradox in the megaverse. A single universe usually contains five thousand variants across all sentient species within the given universe. The Jon Alliance is unstable in terms of its governing body, resulting in heavy corruption until the events of the “Jon Alliance” story. Which would fix a lot of problems that are found in the organization and governing body. As well as reverting to its previous purpose of being a safe haven for variants, rather than a military.
Created and built by creatures called Animtects, the leader named Joraline decided to bring forth an operation organization meant to keep innocent lives safe across the megaverse. Animtects are living sentient animals, originally created by the PCT Foundation to serve as a major test on how well sentient creatures of different species would work together. Which was quickly proven to be successful after the formation of the Axis, led by Joraline the blue unicorn.
Each animal is different, but there are only about fifteen to twenty different kinds of animtects in existence. All of which are built the same way and are capable of controlling and manipulating the strongest form of magic in the megaverse. The current animals listed as being used for Animtects are as follows; unicorns, pegasus, horses, brown wolves, snow wolves, coyotes, red tailed foxes, lions, tigers, snow leopards, African leopards, cheetahs, and more. Animtects come with different personalities, but all have a unique interest in forms of science, magic and technology.
The Axis has two primary antagonists, both of which are listed as the most dangerous to innocent lives, that being the Leftists and a creature called Amu. Later in the organization’s life cycle, another creature called Reginald would spark its interest as dangerous and powerful. The Axis is only scaled to be on a power level of normal medium. The organization is unable to create weapons in the same way as the Leftists or the Jon Alliance. Weapons are usually built larger such as cannons and turrets or vehicles with weapons attached. Although, these are not as often used in combat.
The Axis primarily focuses on using magic to combat against opponents. Usually containing spells and counters to most opponents they come across. In times when magic is unable to defeat their opponents, they will use their intelligence to outwit them. Often using methods that are outside of their organization’s normal capabilities, such as calling in for assistance from third parties. However, this is only in rare cases when the Axis is struggling to achieve victory.
The Axis remains in a dimension similar to the Jon Alliance. However this dimension contains no stars, no distant universes, or even galaxies and black holes. The dimension is only of a purely dark void and empty space. The Axis is built floating in the middle of it. The Axis uses a system of a graph to map out other universes and the directions that they are in. The Axis has multiple floors, all serving different purposes. The higher floors are meant as a living space. The very top of the space station is the control room. The middle top floors are meant for office and workstations. The middle center part is for shops and restaurants, then any floor below that is for entertainment and fun.
The Axis space station is shaped much like a three-dimensional graph, perpendicular from each Axis point. There is an X-axis line, a Z-axis line, then a Y-axis line. These main rooms are built around a beacon that comes off of a crystal, which sits neatly within the origin point of the graph grid. The energy shoots off perpendicular from each other, forming the recognizable three-dimensional grid shape as described before. With the station built around these beacons to keep with the shape of the grid pattern.
The Axis only contains three million personnel on board the space station. All of whom are equipped with a magical device, meant to connect back to the station 24/7 with easy access to teleportation and communication amongst other Axis members. PCT Foundation has only created between one-hundred million to one billion Animtects in the megaverse. The Axis has no knowledge of this, only believing that there are still an infinite number. Which becomes a problem for the organization in future years of its operation.
Upon joining the Axis, Animtects are put through heavy training, allowing them to survive and handle nearly every environment and circumstance that they are presented with. Which makes the Axis extremely difficult to fend off against. Which was one of the primary reasons for the Leftists to consider them a threat, despite their lower numbers. Across all wars between the two factions, the Axis has only lost one-hundred personnel, compared to destroying the Leftists multiple times over. Animtects are also incapable of reproducing and have no reproducing organs to make this happen.
There is no known number of universes that the Axis keeps safe. However, it is believed to be limited depending on their range of outposts and detection systems. However, the Axis sometimes travels beyond their range to target opponents such as the Leftists, Reginald or Amu. Usually forcing them into unfamiliar territory that may become dangerous and not prone to usual training. Despite this, the Axis remains serious in its goal of security and saving lives, no matter where or how dangerous the threat is. Which makes them an opposing force to many and well known throughout the cosmos.
An AI military organization that has existed for millions of years. The Axis considers the Leftists extremely dangerous and stubborn. The Leftists contain various weapons and defensive tools for combat scenarios. Their most commonly used weapon and most recently discovered is the Heat-85 Laser Energetic rifles, which are capable of obliterating organisms and any connecting souls or energy based sources keeping the host alive.
These weapons were first invented by a universe that associated itself with gods and humans. For millions of years, these two coincided in harmony. However, approximately five-hundred years prior to the Leftists’ arrival. The gods began to turn on the humans and grow arrogant. The humans started to grow rebellious, eventually creating the first of its kind, the Heat-1 Laser pistol. Which would eventually develop into other weapons, including the Heat-85 Laser Energetic rifles.
The humans would use these weapons to annihilate any and all gods until there were only two left. The last two gods would initiate a war between themselves and the humans, costing millions of lives and destroying miles of property. The humans would soon prevail and end up victorious sixty-seven years prior to the Leftists' arrival. By the time they did, one of the largest wars began between the two sides. However, the humans would soon lose to the Leftists' and the military organization would confiscate and begin using these new kinds of weapons in future battles and wars across the megaverse.
Other defensive tools include energetic fields that prevent any and all magic users that aren't Leftist soldiers from leaving and entering them. The Leftists are also capable of tracking teleportation and portals, communicating sufficiently without delay across universes, replenishing numbers simultaneously to conflict losses, containing an untraceable original source, having a hivemind like AI, highly durable armor, as well as instantly returning to full power in less than a week or two of inactivity.
The Leftists are not always able to improve their technological edge. Which requires them to rely on external lifeform technologies and capturing them. Self improvements without external assistance are slow, but can occur. For instance the Leftists would soon develop the ability to hyper travel between universes in the events of the story called “The Axis”, instead of previously relying on portals. Which massively decreases the delay on alerting of Leftist forces attacking, making their movements harder to trace and predict.
The Leftists have become victorious on an unknown number of universes across their lifespan of millions of years. Although, the Leftists have lost to some opponents such as in the legends, the Axis and a few other times such as the humans with the first instance of the Heat-1 Laser pistol. The Leftists are neither entirely robotic or organic in form. Beneath the armor is cybernetic technology, where the Leftists take deceased victims and attach new limbs and other parts that would allow new soldiers to move with ease. The Leftists are able to do this to any and all species that it comes across.
Spaceships are the primary transportation usage for the Leftists. Usually equipped with many turrets, force fields and miniature spacecraft intended for outer space conflict. The Leftists have no known source of origin and are so old that any trail left behind is beyond traceable and recoverable. Which nearly gives the Leftists a chance to be invisible to Axis forces. The Jon Alliance does not care of the Leftists’ existence, but does have concerns of the organization harming variants during their travels across the megaverse.
The Leftists primarily target sentient creatures with a strong enough intelligence equal to humans. Animals are usually immune to the Leftists, which insists that the Leftists despise other sentient creatures. The Leftists have attempted to team with other AI’s such as Stephen Evolution. However, both sides always back stab one another, ending the alliance early on most occasions. The Leftists are also able to be tricked by more intelligent beings. Although the Leftist AI learns and obtains precautions and safety nets in case those traps occur again.
The Leftists play the long game and are not known to be desperate for power. Instead, the organization sets up traps with fake AI sources in hopes of luring in Axis members to be killed. Usually focusing on eliminating Axis members slowly, as a way of playing the long game. However, the Leftists have no knowledge of the limit of Animtects in existence. It is believed by Joraline that the Leftists likely have a theory on this case. More particularly, Joraline believes that the Leftists have a theory that the Axis will be destroyed soon, resulting in the reason for the slow death counts from the Leftists.
A species of powerful magical and highly technological aliens. These aliens are mostly invisible, wearing highly long and thick robes, often long enough to be dragged against the ground. The physical bodies of Robanains are not well known, but those who were able to see through the invisibility described them as being a mass of fat. They have no eyes, but do contain a nose and a mouth like any other creature. Robanians are only able to see through special glasses that are equipped, allowing them to see everything normally. Robanians have no arms or known legs, only a spine which keeps the body upwards. Robanians often slide against the ground with their fat without much struggle. Although, this is only in cases when magic is not needed to move for long distances.
Robanians have approximately twenty-thousand to forty-thousand spaceships in their fleet. Allowing them to spread out to other planets and effectively conquer multiple species at once. Robanians have a combination of magical weapons and technological weapons. Which allows them to adapt to any scenario that presents itself. Robanians are only able to travel to the speed of light or use universal concepts such as wormholes to travel far distances. Robanians also use various fuel sources, often times sun energy for spaceships. Robanians are described as the primary threat in AzLean Soldier and Tales of Azoria’s universes.
Robanians are capable of natural telepathy, memory accessing, emotional sensory and mind control. Allowing them to effectively combat opponents without the use of violence. In cases when telepathy is not needed, Robanians will use various pure magic attacks for combat. Depending on the level of Robanian, magical abilities will be stronger for each. Regular Robanians are known as the front line soldiers and are often tasked in most activities. Above the regular Robanians is the Headmasters, often containing ten normal Robanians in one body. Headmasters serve as leaders for each spaceship and their own squadrons. Headmasters are considered to be fifteen times the strength of a single Robanian.
Above Headmasters are Elites and the Grandmaster. Elites operate on a five star system, consisting of a fifth of a hundred Robanains for each star rank. Elites are a much stronger, organized and well equipped class of Robanians, usually used in cases when the Grandmaster is unable to attend in battle. With the five star rank of Elite replacing the Grandmaster. In times when the Grandmaster is involved, they are described as being a meter taller than an average human. Grandmasters are capable of immensely powerful magic and are difficult to kill in battle. They are known to be one-hundred and fifty to two-hundred times the strength of a single Robanian. Strong enough to be able to destroy small planets and moons with ease.
Above the Grandmaster is the Megamaster and only ever obtains power in times when the species has a large enough fleet. Oftentimes requiring two Grandmasters at the same time to keep order of twenty-thousand spaceships for both. This is a rare occurrence and has only ever occurred twice in their history. In both instances, the fleet of Robanians were massively over the usual twenty-thousand limit. In cases like this, Robanians are at a level of power on the field that is devastating for many planets. Making the Robanians extremely dangerous and too powerful to go to war with. The Azorian species even fears that if a scenario like this occurs, then it would be the end of their species if another war between the two starts again.
Any Robanian class above the regular is unable to reproduce and are at risk of other power classes to dismantle their positions. Usually only in cases if the Robanian is unable to fulfill their required tasks effectively. In times like this, other classes or even higher positions are allowed to kill the commanding officer and replace their role with another or take over said position. Newly born Robanians are put into heavy and strict classes that forces the Robanians to think with stubbornness, arrogance, and a lack of regard for other species in the universe. As well as making them unable to be altered in times of torture and interrogation regardless of the circumstances. If a Robanian does reveal private information, they are sent into Headmaster training and given their own squadron as punishment. They are then given a single task, to fix what they’ve done.
Robanians have many ways of becoming victorious in conflicts. Robanians will target natural resources such as forests, animals, water, and even strip the planet of oil, coal, iron, and any other mineral. Robanians will even on rare occasions alter the planet or move the sun closer, causing extreme heat exposure. Other times the Robanians will block out the sun to remove natural heat. Which will cause the planet to freeze over and cause an ice age. Upon death of any and all Robanians, their bodies will dissolve, leaving their robes, glasses, and any other external wear in the spot they died. Robanians are also unable to produce waste and do not eat or drink fluids. Which makes their mouths only intended for speaking rather than for eating. Although they are required to breathe air, removing this will kill them like any other creature.
In every universe, the Robanians have a different history and a massively different organization of their governing and military body. In the AzLean Soldier universe, they are run by Hadeon the chaos god and a new type of Grandmaster. Taking the form similar to a Hunkle, this new Grandmaster is three-hundred times the strength of a normal Robanian. Allowing them to destroy entire planets and nearly altar the gravity of solar systems. In Tales of Azoria’s universe, the Robanians are unaltered and continue their expedition. Unlike in AzLean Soldier where a battle world is used to determine which species is the strongest in order to use them for personal reasons. In Tales of Azoria, the Robanians focus on retrieving resources from planets, existincting other sentient life, and becoming the dominant force in the universe. Their goals mainly focused on malevolent reasons, making them more selfish and evil than in AzLean Soldier’s universe.
Many planets across the universe despise and fear the Robanians. However, the Robanians also have many rivals such as the Azorians and the Time Dilators. Both of which the Robanians refuse to intervene until external resources have been removed. That way these factions are unable to rely on other sources to assist in their battles. Of both of the factions, the Azorians were able to cause heavy damage and massive losses, even managing to take over more territory than what they had prior. Not only that, but the Azorians called in for reinforcements from the Hunkle species, known for their creation of highly powerful weapons and the ability to fly on the backs of the Azorian dragons. Robanians would give up in the war and leave the species alone until a more effective plan can emerge in conquering them.
A species of humans with three eyes instead of two, being a few inches taller than an average human, as well as being double to triple the strength. Time Dilators mostly stay within their own galaxy and never travel beyond it. The Time Dilators do not have a large fleet of spaceships like others. However, the Time Dilators have a strong enough force to dial back the Robanians from interfering in their activities. In which their activities mostly consist of absorbing life spans from young creatures. The Time Dilators will not take the life span of those that are nearing half the age. However, the Time Dilators do prefer taking life spans from creatures that live for thousands of years.
The Time Dilators have various weapons on board their spaceships as well as physical combat weapons to use in times of battle. Melee weapons vary, but are capable of nullifying powers enough to even the playing field. Which is one of the primary things that keeps the Robanians away from them. They have many other weapons including magnetic tools to bring in spaceships or energetic beams to bring themselves up or down from their spaceships. Time Dilators as a species are known to access the fourth dimension in order to predict several minutes or up to an hour in the future. As well as having proficient fighting styles to easily outwit opponents. For some Time Dilators, they are capable of accessing the fourth dimension to move along with it. Which allows them to be extremely sufficient fighters by being unpredictable in their movements, such as Grock in the “Jon Alliance” story.
Time Dilators originally started from a planet within the same galaxy that they reside in. Their species invented the ability to travel to other planets by the speed of light. The Time Dilators first started out as a friendly species, driven to assist other planetary species in times of need. However, the Time Dilators would eventually come to a problem. Time was not on their side and they began to die off from old age. Until suddenly the species came up with a solution, using unused lifespans, they can absorb it and use it for themselves to increase their own lifespans. Eventually, with the use of new weapons and defense tools, the species turned into a self driven force across their galaxy. They considered traveling to other galaxies too dangerous, resulting in them remaining within their own galaxy. Now species that were once their allies, turned into desperate civilizations, unable to keep their societies together.
Time Dilators would eventually find another problem. Using the entire young generation would result in the species dying off faster. The Time Dilators would come up with a solution, to take half and leave the other half to prosper and continue making more. Now the species returns to these planets every five to ten years. They were also able to get rid of any defenses that these planets could develop. If they create new ones, the Time Dilators destroys or retrieves them for personal use. Making it difficult for civilizations living within the galaxy to fend off against the Time Dilators. The galaxy is known as a dangerous place and is now known for heavy crime, gambling, gangs, and intragalactical mobsters to roam freely without consequence. In the AzLean Soldier’s universe, it is often avoided by any external species in fear of being robbed or killed. In Tales of Azoria, the galaxy would be void of life by the conclusion of Leafless’ Journal’s events, but will never be mentioned or noticed.
A unique dragon species known for their abnormal qualities. Azorian dragons are known for their ability to adapt to most scenarios that present themselves. Not only that, but Azorians are born with abilities that could be natural physical biological limbs such as long tails or improved hearing to magical abilities such as telepathy or enhanced fire manipulation. Sometimes Azorian dragons are born with unique qualities that have no particular advantage such as emotional color reflections to a range of scales or furry bodies. However, all Azorian dragons are capable of adaptation to environmental changes or obstacles.
Azorian dragons, while containing natural magical abilities, are not able to cast or use magic. Resulting in Azorian dragons to use external magic such as from Robanians. Azorians are more known for their advanced technology and highly skilled combat and melee. The Azorian species mostly resides within a dust cloud known as the Untouchable Zone. This dust cloud is large enough to contain several planets and moons. The Azorians also placed a field to keep outsiders away, as well as various defensive weapons in times of attack. Azorians do contain a fleet of spaceships and mini space stations, but are left stationary and never travel beyond the Untouchable Zone.
The current Azorian species has existed for four-hundred thousand years. While achieving allies such as the Hunkle species. The Azorians mostly keep to themselves and do not allow outsiders to enter their perimeter. Azorians are only known to exist within the AzLean Soldier universe. The species is also known as rivals to the Robanians. As well as the only species to successfully deter and win in a conflict with the Robanians. Even achieving more territory than what was previously obtained. Azorians managed to eliminate several Headmasters and capture several Robanian spaceships. Which are now held in reserve in the time that Robanians would make a return. The war was known to have occured before the new Grandmaster obtained power, as well as before Hadeon’s full control of the empire.
Azorians have a highly technological society spanning across several planets within the dust cloud. Each of these planets are known to hold between approximately ten billion to one-hundred billion Azorian residents. To some species within the AzLean Soldier universe, they consider them legends and the actual most powerful species, even above the Robanians. Likely due to their previous war resulting in a positive outcome. Other species consider them selfish and highly hostile to outsiders. Which makes them just as or even more evil than the Robanians. The Hunkle species is the only one that understands and considers them friendly. Although, many species consider them to be biased. Many even call out the fact that the Azorians only became friendly to them because they were the closest neighbors and were in a dire period.
The Hunkle species is known to be full of human-like creatures, being slightly larger than an average sized human, hairless, and much stronger. Shortly after the war of the Robanians and Azorians, they received a deal to help improve their planet’s society. Receiving technological advances that would improve their cities, weapons, and governments. Eventually the Hunkle species would unite all of their governments into one, even creating a utopia for minorities. The Hunkle species assisted in the war by providing numbers and co-joining the war by riding on the backs of Azorians. Hunkles also created special weapons with new materials provided by the Azorians.
Before the war, the Hunkle species was mostly poor and was unable to keep society afloat. The forty-eight governments seperated and harmed the civilians from living a normal life, with more than half of them targeting minorities to achieve their insidious agenda. The Hunkles were notorious for weapon creation and violence, creating a red-hotted species. During the war, the Hunkles steadily started to learn from the Azorians of the right and wrong, even changing their world views of the universe entirely, confirming to them that they weren’t alone. The Hunkles were even told that if they didn’t help the Azorians, then they would be next on the Robanian’s list. A deal would soon be made by the two species. With more than half of the governments requesting that the Azorians teach them how to unite. If they did, then the Hunkles will assist them in the conflict. By the end of the war, despite the massive loss of numbers, came out as victors and learned many lessons from the dragon species.
The Hunkle species are not known to exist in Tales of Azoria’s universe, only AzLean Soldier’s universe. If they did, then they would likely be experiencing the same unresolved problems as prior to the Azorian and Robanian war. Possibly even containing a much worse environment full of violence and aggression on the minority groups. In various universes, the Hunkle species take upon different purposes and goals. In the story “Jon Alliance,” the main antagonist Grock is a combination of a Time Dilator and a Hunkle. Confirming that in Grock’s universe, the Hunkle species took upon the role of a Time Dilator faction of their own. Another character named Voiken is part of the Hunkle species and was confirmed to have vengeance and violence surging through his veins. Which confirms that Voiken likely came from a similar harsh point of time like in AzLean Soldier.
A species of humans known for having a mixture of being highly technological and having a poor society. The civilization is known to be undeveloped, with the only exception being the scientists and governments. Which likely expresses a society full of governmental powers keeping money for themselves to further their own power and control, while the civilians live in poverty. The Geomlrys are unable to travel through the universe, but do have small space stations to provide easier communication and cable television across the planet. As well as a few space craft intended for exploring their own solar system. However, the Geomlry race would eventually come to a problem. A large meteorite approaching their planet, large enough to extinct the species if they didn’t do something fast.
The Geomlry governments and scientists would soon find a solution. Experimenting and testing various pills and enhancing drugs, the species would develop a serum that would make them highly powerful, including extreme regeneration. With only five hours remaining until the meteorite arrives on the planet. They only created one serum to test, using it on one test subject. Each universe has a different subject, resulting in this being a no name. In eighty to ninety percent of the universes, the serum is unsuccessful. However, in the lower percent, it is a success. Resulting in the test subject surviving the meteorite and being stuck in space. Left to watch the planet obliterate into millions of chunks. Within a much smaller percentage of 1, another test subject would survive alongside the first. In some universes, the two would kill each other, while others a friendship or relationship would develop.
The test subject(s) are known to be extremely durable, highly regenerative, capable of altering their own appearance to any species or race they desire, laser vision, flight, being extremely strong, as well as enhanced hearing and able to see in different lights. In a much smaller percentage of universes, the test subject is able to destroy the meteorite before it could arrive. In most, the test subject(s) grow resistive and hostile against the scientists and governments, even ignoring them completely. Geomlrys are confirmed to exist in every universe, even AzLean Soldier, Tales of Azoria, Diary of Basal, Journal of Cladia, and many more story universes. However they go extinct by the meteor and the test fails in each one. Not much information is provided about this species as a result of this.
A highly technological species known for being a biological hivemind. This is the only confirmed species to be extremely rare with not much information involved with them. The species has only ever appeared in Universe-D-47. The Crete are known to contain trillions to even quintillions of spaceships, capable of completely obliterating and destroying planets and civilizations across a universe in a short span of time. Whenever one Crete spaceship has been destroyed, thousands to even millions will respond to the attack. The Crete have never been confirmed to have been destroyed or defeated in the entire span of their confirmed existence.
While the Crete has highly powerful technology, they do not have magic or the ability to travel between universes. However, the Crete is known to travel across the universe with mere success and extremely fast. Making them extremely dangerous and powerful to unsuspecting species that may not be prepared. The Axis, while confirming them to be rare, has caused problems in the past. In times when the Axis was forced to get involved. It took the Axis several months to cause irreparable damage and destroy the queen and king of the species. Resulting in a heavy war that spanned for several weeks straight, costing many lives in the process. However, the Axis would always come out as victorious by the end of it. The Axis would continue to develop new technologies, deterrents, and new strategies to counter this species to the present day.
An alien species known for primarily experimenting with other species across the universe. The Landrows do not have many spacecraft traveling through the universe. However, they are capable of lightspeed and have defensive weapons in times of attack. Although, the Landrows are known to be a neutral species and are not known to attack or harm anyone unless provoked. The only exception is from test subjects, in which they consider the test subjects managing to kill them as part of the test. The Landrows are capable of immense regeneration and the ability to survive in outer space. The Landrows are not immune to stars, black holes, explosions, or even decapitation.
Whenever an experiment has started, the Landrows will abduct a portion of a species’ population. Placing them inside of a large spacious room and being given a task to escape, work together, or kill the Landrows behind the experiment. In order to prevent the test subjects from dying, they are given food and supplies to assist them in the task. However, Landrows will not stop or prevent the test subjects from killing each other. As they consider that to also be part of the experiment. Whenever the test has concluded, a hidden Landrow within the spacecraft will conclude the experiment and be tasked to send the subjects home, while also retrieving any Landrows that might’ve been killed or injured during the procedure.
The Landrows are known to exist in AzLean Soldier’s universe, but are hard to come by. Mostly due to the species attempting to avoid being spotted by the Robanians. The Landrows will also avoid the Untouchable Zone and the galaxy called the Nalbar system. Which is the galaxy known for the Time Dilator activities and heavy criminal organizations from intragalactical civilizations. In times when the Landrow species is in a conflict, they will usually retreat. When this is impossible, Landrows will fight off the threat whilst sending back a homing signal to base and other Landrow spacecraft. Usually containing a goodbye message to families or friends before eventually losing contact. Sometimes the Landrows will contact for backup from the official military, unless the threat is confirmed to be either the Time Dilators or the Robanians, which will then require them to send their goodbye messages.
Landrows were confirmed to be mostly cone shaped, often wearing hats that do not contain a known name. They also wear clothing that also contains no known name for its particularly weird design. The Landrows came from a galaxy known as the Hivala system. The species has existed for six-hundred thousand years and has done experiments for over fifty-thousand unique species across the universe. It is unknown if the Landrows exist in Tales of Azoria or other universes. The Landrows are also known to be able to speak any language that presents itself in front of them. Landrows will instantly pick up on the language and easily translate it.
Star Dwarves consists of the remnants of a species of humanoids capable of reality bending. Their world or universe was destroyed by an unknown cause. The Axis believes that it was the Leftists. Meaning that the Star Dwarves could be the only documented survivors from the faction. They are able to use this reality bending ability to absorb all of the energy of a universe, galaxy, stars, black holes, or even planets. Only one example of this species is known to exist and only contains less than a hundred. Star Dwarves wear full clothing from head to toe, often showcasing black clothes, masks and a hoodie. They carry around swords and laser rifles when not actively in a universe and are unable to use reality bending powers.
Star Dwarves have trained in a large variety of martial arts and combat skills. They are also known to have immense form of strength, durability, speed, and able to live for long periods compared to humans. They are also involved in high technology, allowing them to create spaceships and travel to other universes with ease. However, their technology is still immensely limited in terms of weapons and travel on their own. Requiring them to obtain resources from other worlds, including fuel. The Star Dwarves actively avoid the Leftists, Robanians, Time Dilators, Landrows, Stephen Evolution, and any other superior technological species.
When Star Dwarves absorb the energy of objects in a universe. They can either contain the energy in a desired object of their choosing, or they could obtain all of the energy into themselves. Which gives them an invulnerable barrier around their body, larger forms of strength and speed, as well as the use of a large variety of energy attacks. They are on par to a guardian. However, they are limited with this level of power. Including the fact that it will vanish after a specific period of time, energy usage depletion, and natural guardians or Axis magic can overpower them.